// // Copyright (c) 2009 All Right Reserved // // Stephen Toub // stoub@microsoft.com // 2009-01-01 // Contains ... namespace LargoCommon.Midi { using System; using System.Globalization; using System.IO; using System.Text; using Music; /// MIDI event to apply pressure to a channel's currently playing notes. [Serializable] public sealed class VoiceChannelPressure : VoiceEvent { #region Fields /// The category status byte for ChannelPressure messages. private const byte CategoryStatusByte = 0xD; /// The amount of pressure to be applied (0x0 to 0x7F). private byte pressure; #endregion #region Constructors /// Initializes a new instance of the VoiceChannelPressure class. /// The delta-time since the previous message. /// The channel to which to write the message (0 through 15). /// The pressure to be applied. public VoiceChannelPressure(long deltaTime, MidiChannel channel, byte givenPressure) : base(deltaTime, CategoryStatusByte, channel) { this.Pressure = givenPressure; } #endregion #region Properties /// Gets The first parameter as sent in the MIDI message. /// General musical property. public override byte Parameter1 => this.pressure; /// Gets The second parameter as sent in the MIDI message. /// General musical property. public override byte Parameter2 => 0; /// Gets or sets the amount pressure to be applied (0x0 to 0x7F). /// General musical property. private byte Pressure { get => this.pressure; set { if (value > 127) { this.pressure = 127; return; //// throw new ArgumentOutOfRangeException("value", value, "The pressure must be in the range from 0 to 127."); } this.pressure = value; } } #endregion #region To String /// Generate a string representation of the event. /// A string representation of the event. public override string ToString() { var sb = new StringBuilder(); sb.Append(base.ToString()); sb.Append("\t"); sb.Append("0x"); sb.Append(this.Pressure.ToString("X2", CultureInfo.CurrentCulture.NumberFormat)); return sb.ToString(); } #endregion #region Methods /// Write the event to the output stream. /// The stream to which the event should be written. public override void Write(Stream outputStream) { if (outputStream == null) { return; } //// Write out the base event information base.Write(outputStream); // Write out the data outputStream.WriteByte(this.pressure); } #endregion } }